1 /*
   2  * Copyright (c) 1997, 2015, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 
  26 package sun.awt;
  27 
  28 import java.awt.AWTError;
  29 import java.awt.EventQueue;
  30 import java.awt.GraphicsConfiguration;
  31 import java.awt.GraphicsDevice;
  32 import java.awt.peer.ComponentPeer;
  33 import java.lang.ref.WeakReference;
  34 import java.util.ArrayList;
  35 import java.util.HashSet;
  36 import java.util.ListIterator;
  37 import java.util.Set;
  38 
  39 import sun.awt.windows.WToolkit;
  40 import sun.java2d.SunGraphicsEnvironment;
  41 import sun.java2d.SurfaceManagerFactory;
  42 import sun.java2d.WindowsSurfaceManagerFactory;
  43 import sun.java2d.d3d.D3DGraphicsDevice;
  44 import sun.java2d.windows.WindowsFlags;
  45 
  46 /**
  47  * This is an implementation of a GraphicsEnvironment object for the
  48  * default local GraphicsEnvironment used by the Java Runtime Environment
  49  * for Windows.
  50  *
  51  * @see GraphicsDevice
  52  * @see GraphicsConfiguration
  53  */
  54 
  55 public final class Win32GraphicsEnvironment extends SunGraphicsEnvironment {
  56 
  57     static final float debugScaleX;
  58     static final float debugScaleY;
  59 
  60     static {
  61         // Ensure awt is loaded already.  Also, this forces static init
  62         // of WToolkit and Toolkit, which we depend upon
  63         WToolkit.loadLibraries();
  64         // setup flags before initializing native layer
  65         WindowsFlags.initFlags();
  66         initDisplayWrapper();
  67 
  68         // Install correct surface manager factory.
  69         SurfaceManagerFactory.setInstance(new WindowsSurfaceManagerFactory());
  70 
  71         double sx = -1;
  72         double sy = -1;
  73         if (isUIScaleEnabled()) {
  74             sx = getScaleFactor("sun.java2d.win.uiScaleX");
  75             sy = getScaleFactor("sun.java2d.win.uiScaleY");
  76             if (sx <= 0 || sy <= 0) {
  77                 double s = getDebugScale();
  78                 sx = s;
  79                 sy = s;
  80             }
  81         }
  82 
  83         debugScaleX = (float) sx;
  84         debugScaleY = (float) sy;
  85     }
  86 
  87     /**
  88      * Initializes native components of the graphics environment.  This
  89      * includes everything from the native GraphicsDevice elements to
  90      * the DirectX rendering layer.
  91      */
  92     private static native void initDisplay();
  93 
  94     private static boolean displayInitialized;      // = false;
  95     public static void initDisplayWrapper() {
  96         if (!displayInitialized) {
  97             displayInitialized = true;
  98             initDisplay();
  99         }
 100     }
 101 
 102     public Win32GraphicsEnvironment() {
 103     }
 104 
 105     protected native int getNumScreens();
 106     private native int getDefaultScreen();
 107 
 108     public GraphicsDevice getDefaultScreenDevice() {
 109         GraphicsDevice[] screens = getScreenDevices();
 110         if (screens.length == 0) {
 111             throw new AWTError("no screen devices");
 112         }
 113         int index = getDefaultScreen();
 114         return screens[0 < index && index < screens.length ? index : 0];
 115     }
 116 
 117     /**
 118      * Returns the number of pixels per logical inch along the screen width.
 119      * In a system with multiple display monitors, this value is the same for
 120      * all monitors.
 121      * @return number of pixels per logical inch in X direction
 122      */
 123     public native int getXResolution();
 124     /**
 125      * Returns the number of pixels per logical inch along the screen height.
 126      * In a system with multiple display monitors, this value is the same for
 127      * all monitors.
 128      * @return number of pixels per logical inch in Y direction
 129      */
 130     public native int getYResolution();
 131 
 132 
 133 /*
 134  * ----DISPLAY CHANGE SUPPORT----
 135  */
 136 
 137     // list of invalidated graphics devices (those which were removed)
 138     private ArrayList<WeakReference<Win32GraphicsDevice>> oldDevices;
 139     /*
 140      * From DisplayChangeListener interface.
 141      * Called from WToolkit and executed on the event thread when the
 142      * display settings are changed.
 143      */
 144     @Override
 145     public void displayChanged() {
 146         // getNumScreens() will return the correct current number of screens
 147         GraphicsDevice newDevices[] = new GraphicsDevice[getNumScreens()];
 148         GraphicsDevice oldScreens[] = screens;
 149         // go through the list of current devices and determine if they
 150         // could be reused, or will have to be replaced
 151         if (oldScreens != null) {
 152             for (int i = 0; i < oldScreens.length; i++) {
 153                 if (!(screens[i] instanceof Win32GraphicsDevice)) {
 154                     // REMIND: can we ever have anything other than Win32GD?
 155                     assert (false) : oldScreens[i];
 156                     continue;
 157                 }
 158                 Win32GraphicsDevice gd = (Win32GraphicsDevice)oldScreens[i];
 159                 // devices may be invalidated from the native code when the
 160                 // display change happens (device add/removal also causes a
 161                 // display change)
 162                 if (!gd.isValid()) {
 163                     if (oldDevices == null) {
 164                         oldDevices =
 165                             new ArrayList<WeakReference<Win32GraphicsDevice>>();
 166                     }
 167                     oldDevices.add(new WeakReference<Win32GraphicsDevice>(gd));
 168                 } else if (i < newDevices.length) {
 169                     // reuse the device
 170                     newDevices[i] = gd;
 171                 }
 172             }
 173             oldScreens = null;
 174         }
 175         // create the new devices (those that weren't reused)
 176         for (int i = 0; i < newDevices.length; i++) {
 177             if (newDevices[i] == null) {
 178                 newDevices[i] = makeScreenDevice(i);
 179             }
 180         }
 181         // install the new array of devices
 182         // Note: no synchronization here, it doesn't matter if a thread gets
 183         // a new or an old array this time around
 184         screens = newDevices;
 185         for (GraphicsDevice gd : screens) {
 186             if (gd instanceof DisplayChangedListener) {
 187                 ((DisplayChangedListener)gd).displayChanged();
 188             }
 189         }
 190         // re-invalidate all old devices. It's needed because those in the list
 191         // may become "invalid" again - if the current default device is removed,
 192         // for example. Also, they need to be notified about display
 193         // changes as well.
 194         if (oldDevices != null) {
 195             int defScreen = getDefaultScreen();
 196             for (ListIterator<WeakReference<Win32GraphicsDevice>> it =
 197                     oldDevices.listIterator(); it.hasNext();)
 198             {
 199                 Win32GraphicsDevice gd = it.next().get();
 200                 if (gd != null) {
 201                     gd.invalidate(defScreen);
 202                     gd.displayChanged();
 203                 } else {
 204                     // no more references to this device, remove it
 205                     it.remove();
 206                 }
 207             }
 208         }
 209         // Reset the static GC for the (possibly new) default screen
 210         WToolkit.resetGC();
 211 
 212         // notify SunDisplayChanger list (e.g. VolatileSurfaceManagers and
 213         // CachingSurfaceManagers) about the display change event
 214         displayChanger.notifyListeners();
 215         // note: do not call super.displayChanged, we've already done everything
 216     }
 217 
 218 
 219 /*
 220  * ----END DISPLAY CHANGE SUPPORT----
 221  */
 222 
 223     protected GraphicsDevice makeScreenDevice(int screennum) {
 224         GraphicsDevice device = null;
 225         if (WindowsFlags.isD3DEnabled()) {
 226             device = D3DGraphicsDevice.createDevice(screennum);
 227         }
 228         if (device == null) {
 229             device = new Win32GraphicsDevice(screennum);
 230         }
 231         return device;
 232     }
 233 
 234     public boolean isDisplayLocal() {
 235         return true;
 236     }
 237 
 238     @Override
 239     public boolean isFlipStrategyPreferred(ComponentPeer peer) {
 240         GraphicsConfiguration gc;
 241         if (peer != null && (gc = peer.getGraphicsConfiguration()) != null) {
 242             GraphicsDevice gd = gc.getDevice();
 243             if (gd instanceof D3DGraphicsDevice) {
 244                 return ((D3DGraphicsDevice)gd).isD3DEnabledOnDevice();
 245             }
 246         }
 247         return false;
 248     }
 249 
 250     private static volatile boolean isDWMCompositionEnabled;
 251     /**
 252      * Returns true if dwm composition is currently enabled, false otherwise.
 253      *
 254      * @return true if dwm composition is enabled, false otherwise
 255      */
 256     public static boolean isDWMCompositionEnabled() {
 257         return isDWMCompositionEnabled;
 258     }
 259 
 260     private static final Set<Runnable> dwmCompositionChangeListeners = new HashSet<>();
 261 
 262     public static void addDwmCompositionChangeListener(Runnable listener) {
 263         dwmCompositionChangeListeners.add(listener);
 264     }
 265 
 266     public static void removeDwmCompositionChangeListener(Runnable listener) {
 267         dwmCompositionChangeListeners.remove(listener);
 268     }
 269 
 270     /**
 271      * Called from the native code when DWM composition state changed. May be
 272      * called multiple times during the lifetime of the application.
 273      *
 274      * Note: called on the Toolkit thread, no user code or locks are allowed.
 275      *
 276      * @param enabled indicates the state of dwm composition
 277      */
 278     private static void dwmCompositionChanged(boolean enabled) {
 279         isDWMCompositionEnabled = enabled;
 280         if (dwmCompositionChangeListeners != null) {
 281             EventQueue.invokeLater(()
 282                     -> dwmCompositionChangeListeners.forEach(Runnable::run));
 283         }
 284     }
 285 
 286     /**
 287      * Used to find out if the OS is Windows Vista or later.
 288      *
 289      * @return {@code true} if the OS is Vista or later, {@code false} otherwise
 290      */
 291     public static native boolean isVistaOS();
 292 }